// *** LICENSE HEADER ***
// Filename: ./light.h
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
#ifndef NODEWARS_LIGHT_H
#define NODEWARS_LIGHT_H

//A light class that i used by the light manager for saving game lights
class light {
    public:
        light(float newR, float newG, float newB, float newX, float newY, float newRadius);

        //Get and set light radius
        float GetRadius();
        void SetRadius(float newRadius);

        //Get light color values
        float GetR();
        float GetG();
        float GetB();

        //Get light position
        float GetX();
        float GetY();
    private:
        //Light color and position
        float r, g, b, x, y;
        //Using linear light falloff
        float radius;
};

#endif
